Abyss Levoire Full Walkthrough and Boss Strategy Guide

Navigate the Abyss Levoire in Stellar Blade with this comprehensive guide, covering objectives, enemy encounters, camp locations, and boss strategies for Maelstrom.

Abyss Levoire Full Walkthrough and Boss Strategy Guide — illustration

To complete the Abyss Levoire mission, you must retrieve the third Hyper Cell by navigating the Great Desert, defeating Shael, progressing through various sections including the Emergency Exit and Capsule Cluster Room, and ultimately defeating Maelstrom for the second time.

Mission Overview and Objectives

Abyss Levoire is the eighth main mission in Stellar Blade, focusing on the retrieval of the third Hyper Cell. This mission takes place across the Great Desert and within the Abyss Levoire facility itself. The primary objectives involve reaching Abyss Levoire and then securing the Hyper Cell. Along the way, you will encounter the area’s guardian, Shael, and face the boss Maelstrom for a second time. The narrative also delves into the origins of Naytibas, with EVE discovering Raven’s third Legacy, which suggests Naytibas are evolved humans and EVE is an Andro-Eidos.

ObjectiveDescription
Go to Abyss LevoireNavigate through the Great Desert to reach the Abyss Levoire facility.
Retrieve the third Hyper CellLocate and extract the Hyper Cell from within Abyss Levoire.

The mission’s progression involves several distinct locations within Abyss Levoire, including the Emergency Exit, Closed Lobby, Capsule Cluster Room, Underground Passage, Laboratory Ruins, and the Heart of the Contamination. Expect encounters with Test Subjects and other Naytiba enemies throughout these areas.

Abyss Levoire Walkthrough

The journey to and through Abyss Levoire begins in the Great Desert. First, you must unlock the initial Supply Camp in the Great Desert, which is similar to the process in the Wastelands. This involves fixing the Solar Tower to power nearby camps. Approaching the first Supply Camp will initiate the “Reboot!!!” side mission, requiring you to activate four Service Drones located within a sandstorm. Once the first Supply Camp is active, proceed northeast to reach Abyss Levoire.

Upon arrival at Abyss Levoire, you will be greeted by Shael, the area’s guardian. Similar to a previous encounter with Quiel, you must defeat Shael in a duel to gain access to the laboratory. After defeating Shael, you can enter the Abyss Levoire Emergency Exit. Inside the Emergency Exit, your weapon access will be limited to your gun, mirroring the Altess Levoire mission. Utilize the available terminals to replenish your ammunition. The goal in the next area is to shut down a large propeller while avoiding moving saw blades. Climb the ledges on the right side of the room to pass the first section. Drop down and move to the left side, where another set of ledges will lead you to an area near the propeller. Here, you must shoot the contamination attached to the propeller’s fan blades, targeting the glowing weak spots to destroy it.

Boss Strategy: Maelstrom

Maelstrom is the primary boss encounter within Abyss Levoire, marking your second fight against this entity. While specific attack patterns for this second encounter are not detailed in the provided sources, it is confirmed that you must destroy Maelstrom to retrieve the Hyper Cell. Prepare for a challenging battle, likely requiring efficient use of your gun, especially given the earlier section’s emphasis on firearm usage. Focus on exploiting any visible weak spots and managing your ammunition effectively.

Collectible Locations

Throughout Abyss Levoire, several Supply Camps and Camps can be found, along with a significant Design Pattern. These locations are crucial for restocking, saving progress, and acquiring new cosmetics.

LocationItem/CampNotes
Emergency ExitSupply Camp #1Located directly in front of you upon entering Abyss Levoire, after heading down the stairs.
After HiveCamp #1Found behind where the Hive was, to the right, after destroying the Hive and stopping the fans.
Closed LobbyDesign Pattern: Planet Diving Suit (3rd)After opening the Vent and Gate with consoles, backtrack to the corridor with locked doors. Take the left path into a room with Naytibas and lasers. Defeat all enemies and open the box on the central platform.
Capsule Cluster RoomCamp #2After navigating the floating platforms, this camp is in the next room, behind the door, on the left.
After Camp #2Camp #3Shortly after Camp #2, unlock the gate via the control panel. This camp is at the top of the stairs in the subsequent room, on the left.
Underground PassageCamp #4After entering the Underground Passage and clearing out Naytibas beyond the gate, follow the path into a room with lasers. The camp is on the left.
After Laser RoomCamp #5Once Adam regains comms control, after successfully navigating the laser room, this camp is to your right.
Laboratory RuinsSupply Camp #2Located after completing the various platforming sequences in the Laboratory Ruins and reaching the other side.

The Planet Diving Suit (3rd) Design Pattern is a notable collectible, offering a cosmetic change for EVE. The numerous camps provide frequent opportunities to save progress and manage resources, which is particularly useful given the mission’s length and boss encounters.

FAQ

What is the main objective of the Abyss Levoire mission? The main objective is to go to Abyss Levoire and retrieve the third Hyper Cell.

Which boss do I fight in Abyss Levoire? You will fight Maelstrom for the second time in Abyss Levoire.

Are there any special combat conditions in Abyss Levoire? Yes, in the Emergency Exit section, you will only have access to your gun and can replenish ammo at terminals.

Where can I find the Planet Diving Suit (3rd) Design Pattern? The Planet Diving Suit (3rd) Design Pattern is located in the Closed Lobby. After opening the Vent and Gate with computer consoles, backtrack to the corridor with locked doors, take the left path, defeat enemies in the laser room, and open the box on the central platform.

How do I gain access to Abyss Levoire? You must defeat Shael, the area’s guardian, in a duel to be granted access to the laboratory.